Building Game Engines
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#include "common/InputManager.hpp"
#include "common/Engine.hpp"
#include "common/ResourceManager.hpp"
#include "common/UpdateContext.hpp"
#include "common/Component.hpp"
#include "common/TransformComponent.hpp"
#include "common/ControllerComponent.hpp"
#include "common/PythonComponent.hpp"
#include "common/collision/Collider.hpp"
#include "common/collision/SpriteColliderComponent.hpp"
#include "common/SpriteRenderer.hpp"
#include "common/SpriteAnimator.hpp"
#include "common/collision/TileMapColliderComponent.hpp"
#include "common/TileMap.hpp"
#include "common/GameObject.hpp"
#include <memory>
#include <pybind11/pybind11.h>
#include <pybind11/functional.h>
#include <stdexcept>
Functions | |
PYBIND11_MODULE (mspj_engine, m) | |
PYBIND11_MODULE | ( | mspj_engine | , |
m | |||
) |