Building Game Engines
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#include "common/ControllerComponent.hpp"
#include "common/Engine.hpp"
#include "common/GameObject.hpp"
#include "common/Spritesheet.hpp"
#include "common/TransformComponent.hpp"
#include "common/TileMap.hpp"
#include "common/ResourceManager.hpp"
#include "common/SpriteRenderer.hpp"
#include "common/IGraphicsEngineRenderer.hpp"
#include "paintbrush-editor/TilePalette.hpp"
#include "paintbrush-editor/TileMapEditorComponent.hpp"
#include <memory>
Functions | |
int | main (int argc, char **argv) |
int main | ( | int | argc, |
char ** | argv | ||
) |