Building Game Engines
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Functions
editor.cpp File Reference
#include "common/ControllerComponent.hpp"
#include "common/Engine.hpp"
#include "common/GameObject.hpp"
#include "common/Spritesheet.hpp"
#include "common/TransformComponent.hpp"
#include "common/TileMap.hpp"
#include "common/ResourceManager.hpp"
#include "common/SpriteRenderer.hpp"
#include "common/IGraphicsEngineRenderer.hpp"
#include "paintbrush-editor/TilePalette.hpp"
#include "paintbrush-editor/TileMapEditorComponent.hpp"
#include <memory>

Functions

int main (int argc, char **argv)
 

Function Documentation

◆ main()

int main ( int  argc,
char **  argv 
)