Building Game Engines
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#include <kiss_sdl.h>
Public Attributes | |
int | visible |
int | focus |
SDL_Rect | rect |
int | textx |
int | texty |
char | text [KISS_MAX_LENGTH] |
int | active |
int | prelight |
SDL_Color | textcolor |
kiss_font | font |
kiss_image | normalimg |
kiss_image | activeimg |
kiss_image | prelightimg |
kiss_window * | wdw |
int kiss_button::active |
kiss_image kiss_button::activeimg |
int kiss_button::focus |
kiss_font kiss_button::font |
kiss_image kiss_button::normalimg |
int kiss_button::prelight |
kiss_image kiss_button::prelightimg |
SDL_Rect kiss_button::rect |
char kiss_button::text[KISS_MAX_LENGTH] |
SDL_Color kiss_button::textcolor |
int kiss_button::textx |
int kiss_button::texty |
int kiss_button::visible |
kiss_window* kiss_button::wdw |