Building Game Engines
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#include <kiss_sdl.h>
Public Attributes | |
int | visible |
int | focus |
SDL_Rect | rect |
int | decorate |
int | textx |
int | texty |
char | text [KISS_MAX_LENGTH] |
int | active |
int | textwidth |
int | selection [4] |
int | cursor [2] |
SDL_Color | normalcolor |
SDL_Color | activecolor |
SDL_Color | bg |
kiss_font | font |
kiss_window * | wdw |
int kiss_entry::active |
SDL_Color kiss_entry::activecolor |
SDL_Color kiss_entry::bg |
int kiss_entry::cursor[2] |
int kiss_entry::decorate |
int kiss_entry::focus |
kiss_font kiss_entry::font |
SDL_Color kiss_entry::normalcolor |
SDL_Rect kiss_entry::rect |
int kiss_entry::selection[4] |
char kiss_entry::text[KISS_MAX_LENGTH] |
int kiss_entry::textwidth |
int kiss_entry::textx |
int kiss_entry::texty |
int kiss_entry::visible |
kiss_window* kiss_entry::wdw |