Building Game Engines
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#include <kiss_sdl.h>
Public Attributes | |
int | visible |
SDL_Rect | rect |
char | text [KISS_MAX_LABEL] |
SDL_Color | textcolor |
kiss_font | font |
kiss_window * | wdw |
kiss_font kiss_label::font |
SDL_Rect kiss_label::rect |
char kiss_label::text[KISS_MAX_LABEL] |
SDL_Color kiss_label::textcolor |
int kiss_label::visible |
kiss_window* kiss_label::wdw |